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If you have been generating logging information that is networking-specific, then that will also likely be in the PlayerData folder, in some cases in subfolders.Linux: ~/.config/unit圓d/Arcen Games, LLC/AIWar2/Player.log.macOS: ~/Library/Logs/Arcen Games, LLC/AIWar2/Player.log.Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\AIWar2\Player.log.That gets overwritten the next time you run the game after a crash, unlike the other log. In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log.
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You can send us the whole thing, or just strip out relevant parts.
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The most relevant one is called ArcenDebugLog.txt.
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11.3.1 Network Logging Includes Frame Auths.11.1.1 Log Decoded Network Ship Sync Data To Disk.11.1 Log All Decoded Network Sync Data To Disk.11 Various Logging Tools For Multiplayer.10.2 Entity Prediction And Extrapolation?.10.1 AI War Classic: The Lockstep Model.10 Technical Explanation Of The Multiplayer Model.9 What Do I Need To Know About Balance In Multiplayer?.8.6 Gifting Fleets/Planets Between Players.8.5 Gifting Fleet Lines Between Players.8.3 See Where Other Players Are On The Galaxy Map.8.1 Copies Of Science And Hacking Points.8 What Multiplayer-Specific Features Exist?.7.6 Abandoned (Forever Or For A While) Player Factions.7.5 Empty (From The Start) Player Factions.7 How Can Players Participate In A Multiplayer Session?.6.2 Distribution Over The Network In The Future?.6 How Do Expansions (DLC) and Mods Affect Multiplayer?.5.3.4 "Rare Bug?" This Happens Every Time I Play!.5.3 A Giant Rash Of Inexplicable Problems Happened (Error Cascade).5.2 Problems Connecting Or Right After The Lobby.4.6 What If I Only Have One Steam Or GOG Galaxy Account?.3.3 Bandwidth/CPU Requirements And Player Counts.2.1 Reporting Lag Or Connection Problems, Specifically.
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